![kerbal space program mod manager ckan kerbal space program mod manager ckan](https://i.imgur.com/lIfIqk5l.png)
- Kerbal space program mod manager ckan how to#
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Follow the recommendations as much as possible.
Kerbal space program mod manager ckan mods#
Kerbal space program mod manager ckan install#
Then I could install it via CKAN, and worked like a charm. I’m not quite sure if all the mods will work in this version, but at least my basic ones did. It doesn’t work in the latest KSP, so I had to go back two versions, to 1.8.x.
![kerbal space program mod manager ckan kerbal space program mod manager ckan](https://cdn.wikiwiki.jp/to/w/ksp/MOD・ツール/CKAN/::ref/02refresh.png)
This is the first test to see if you’re brave enough. If you’re still with me, I’ll explain what I did so far to make it work. I have suffered a lot of bugs, kraken and realism slaps. This happens usually when using fast settings of warp (i.e. Sometimes ships start spinning out of control when we exit warp.I’m unable to make a boat or an helicopter. Water physics and propeller physics no longer work properly.Unusable unless you add procedural parts mod. Part sizes are real and don’t match up between them.Unusable unless you add some sort of persistent thrust mod. Ion engines have now zero newtons of thrust (milli-newtons, but the game UI rounds to zero).Despite this, they’re still not real because they cannot be saturated as the real ones. Reaction wheels now have real-life torque (insufficient for most purposes).Also they have limited ignitions (most of them, just one) and suffer from turbo-pump delays. Engines now suffer from ullage and lack of pressure, depending on the engine.The easiest way to get to orbit is a three-stage rocket. Also the ISP of the engines is quite lower (Except for LH2 engines). Too much complexity: Too many fuels, too many engine options.If using a carefully tuned kOS script or similar automation, it can be brought down to 9,000m/s.
Kerbal space program mod manager ckan manual#
Low Earth Orbit (LEO) requires now 10,000m/s of DeltaV under manual control.Real life it’s not only hard, it’s overwhelming. It’s too real to be “playable” or enjoyable in any sense. Most rockets can be built to match specs and they perform quite close to the real ones.Real Earth and Real Solar System replaces the Kerbol Solar system.Lots of real engines with real performance.
![kerbal space program mod manager ckan kerbal space program mod manager ckan](https://live.staticflickr.com/65535/50017221366_1cc615d089_o_d.png)
Kerbal space program mod manager ckan how to#
Months later and a hundred of hours, I’m still not confident if I know how to play this game with Realism Overhaul. So I thought, let’s install Realism Overhaul mod so we have the real thing here, play a bit and maybe I can write an article about different stuff of space tech. But of course, we’re getting here into economics, staging in Earth, recovery… these things work quite differently in Kerbal. Kerbal Space Program would be ideal to explain these things to others, as Scott has done in the past. If you have time, I hugely recommend checking out these two Youtube channels. I’m not a space nerd of the level of Scott Manley or Everyday Astronaut. As with the more common launches of SpaceX, for example we had recently the first manned mission of SpaceX go to the ISS and back, and a lot of folks are getting interested on why rockets are reused, why it hasn’t done before, etc.